Software: Maya 2009 and up Run Time: 7 hrs. 58 min., 4 discs Availability: Ships next business day
Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Popular highlights include:
* Hard Surface Modeling * Polygon Modeling Techniques * Understanding Fabrication Process * Motorcycle Parts and Components Overview * NURBS to Build Motorcycle Frame * Adding Realism with Modeled Detail * mental ray Shaders to Blend Complex Geometry * Booleans to Create Complex Shapes * Creating Seam Detail * Adding Welds to Metal Pieces * Adding Bevels to Edges * Modeling Different Types of Materials * Adding Imperfections and Details * Applying Different Surface Materials * HDRI Lighting * Car Paint Shader * Using Naming Conventions * Setting up Hierarchies for Posing * Re-purposing Geometry * Tire Treads with Bump Map
Lesson Outline: 1. Introduction and Project Overview 1:24 2. Motorcycle parts and terms 5:45 3. Adding an image plane 5:03 4. Starting a frame with curves 7:35 5. Creating geometry along the bike frame 9:32 6. Attaching the frame together 12:32 7. Adding welds to the frame 9:06 8. Detailing the bike frame 11:54 9. Finishing the frame 12:11 10. Starting the gas tank 11:52 11. Finishing the gas tank 4:08 12. Modeling the wheel 9:58 13. Adding the tire 6:33 14. Using Booleans to add disc brakes 15:06 15. Adding front and back tires 8:38 16. Creating the front fender 6:00 17. Adding the back fender 10:20 18. Building the fork tubes 12:33 19. Building the triple tree 7:50 20. Starting the exhaust pipes 13:14 21. Detailing the exhaust pipes 10:12 22. Building the cylinders 11:14 23. Creating the heads 9:27 24. Adding rocker covers 10:17 25. Building the transmission cover 11:03 26. Finishing the transmission cover 9:57 27. Modeling the water pump 12:27 28. Adding the gear case cover 10:47 29. Finishing the engine 13:02 30. Building the belt drive 10:56 31. Finishing the belt drive 9:43 32. Modeling the swing arm 10:34 33. Adding rear suspension 10:19 34. Modeling the seat 12:32 35. Detailing the seat 7:23 36. Adding front vent piece 11:35 37. Building the radiator 9:06 38. Modeling the headlight and cowl 8:30 39. Adding the brake calipers and cables 8:08 40. Adding the handlebars 6:17 41. Detailing the handlebars 13:39 42. Building pegs and kickstand 10:44 43. Building rear plate and taillights 12:28 44. Modeling the mirrors and brake handles 9:03 45. Naming and creating a hierarchy 6:19 46. Setting up the lighting 4:38 47. Adding materials to the bike 14:05 48. Using mental ray to blend the engine block 3:51 49. Adding textures to the bike 18:12 Total Run Time: 7:58:04
Specifications Item #: MAT-1085 Software Requirement: Maya 2009 and up Run Time: 7 hrs. 58 min., 4 discs Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.45 lbs CD2.exe:http://sms4file.com/download/047a9b814282/CD2.exe.html CD4.exe:http://sms4file.com/download/b526de4772/CD4.exe.html
|