Software: Maya 7 or higher (recommended) Run Time: 9 hrs. 13 min., 4 discs Availability: Ships next business day
intermediate users.
Popular Highlights Include:
* Polygon Modeling * NURBS Modeling * Texturing * Lighting * Animation / Rigging * Rendering * UV Layout * Hypershade * Particle Simulations * Environments * Interface Overview
Lesson Outline: Essentials 1. Training overview, setting up the Maya project 4:34 2. Working with camera and navigation 7:03 3. Using various views and panels 8:19 4. Exploring user interface elements 13:27 5. Viewing and shading geometry 6:35 6. QWERTY shortcuts 10:12 7. Channel box and Display Layer Editor 8:59 8. Modifying tool settings 3:13 9. Using the Attribute Editor 9:34 10. Using the Outliner and Hypergraph 4:51 11. Grouping vs. Parenting 4:39 12. Using Maya's Hotbox 9:17 13. Using Selection Masks 3:23 14. Creating and modifying a Shelf 8:04 15. Learning MEL scripting 7:53 16. Building custom Marking Menus 11:29 17. Understanding different surface types 3:48 18. Surface components 9:49 Modeling 1. Setting up the image planes 8:25 2. Building the main engine 12:01 3. Using 'Duplicate' to build the fan blades 10:40 4. Working with lattices 5:04 5. Shaping surfaces using components 12:30 6. Display layers and sculpting 6:31 7. Modeling using Edge Extrude 10:13 8. Merging vertices, extruding faces and converting to sub-d's 14:41 9. Creasing sub-d surfaces 10:44 10. Extruding along a curve 9:51 11. Adding localized detail on sub-d surface 7:17 12. Shaping the gas tank with NURBS 7:57 13. Sculpting the fender with Surface Sculpt tool 14:35 14. Building the seats using Primitives and Deformers 9:51 15. Creating handle bars with curves 8:13 16. Lofting and revolving 8:54 17. Merging sub-d surfaces, intersecting surfaces 15:20 Rendering 1. Hypershade overview 5:02 2. Applying shaders, exploring the Render View 9:15 3. Creating shader networks 14:03 4. Shading the Jet Bike 6:28 5. Using the Ramp node 9:30 6. Using the PSD node, tweaking textures in Photoshop 20:07 7. Working with UV'S 11:06 8. Creating a car paint shader 9:13 9. Overview of Maya's lights 9:01 10. Overview of Maya's shadows 11:14 11. Light linking in Maya 4:55 12. Controlling tessellation settings 6:10 13. Using the Connection Editor 6:25 14. Creating displaced geometry 7:53 Animation 1. Organizing the scene 9:30 2. Creating clusters for the exhaust 6:01 3. Set Driven Key relationships 5:07 4. Using Set Driven Keys for secondary animation 6:57 5. Working with the Graph Editor 6:30 6. Cycling the animation 6:24 7. Creating and binding joints 7:28 8. Path animation techniques 6:32 9. Cameras and camera settings 6:49 10. Using Paint Effects and interacting geometry 4:59 11. Adding custom attributes 3:55 12. Tweaking the animation 6:48 13. Creating smoke using particles 13:41 14. Sculpting the environment and tweaking the lights 7:28 15. Creating a sky, doing a batch render 13:35 16. Setting up the render layers 4:55 Total Run Time:9:13:00
Specifications Item #: MAB-007 Software Requirement: Maya 7 or higher (recommended) Run Time: 9 hrs. 13 min., 4 discs Format: CD-ROM Availability: Ships next business day Weight: 0.45 lbs CD2.exe:http://sms4file.com/download/047a9b454181/CD2.exe.html CD3.exehttp://sms4file.com/download/ee0540418360/CD3.exe.html
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